A famous computer game maker has its offices in town. As I talked with
one of their graphic artists, he talked about how they made their games
from what was called Gods angle or Gods
point of view. What that meant is that gamers saw the action on the
screen from an angle of 45 degrees above the actionlike God looking
down on what is happening.
Interesting. We refer to Gods angle on our world as 45 degrees above
the action. But then thats where we've always tended to place Godsomewhere
detached, where he cant get soiled by the grime and crud of
human living.
The Bible, especially the four Gospels (Matthew, Mark, Luke, and John),
emphasizes that Gods point of view is not 45 degrees above the action.
Instead, Gods angle is at human eye level. His understanding is not
omniscient knowledge but human experience. His love and care is not
long distance, but up close and personal.
While other religions place God in a high and inaccessible place, a
place achieved only by great personal discipline, sacrifice and
holiness, God himself entered our world in Jesus. He got grimy with our
dirtthe very dirt he made. He got wounded by our sarcasmfrom
the very lips he fashioned. He got rejected by his peoplethe very
people he preserved for centuries. He got killed for our sinsthe
very sins he did not know.
Gods angle is not from above us, but from among us. The message of
Jesus, of his life and death and resurrection, is clear: since we
cannot ascend to the majesty and holiness of God, God chose to enter
into the common world of mortals to save us from ourselves, our sin, and
our mortality.
While 45 degrees above the action my be Gods angle in gaming, Gods
angle is eye level in life. He is God who is near, not God who is
detached. He is God who loved us so much that he chose to die at our
hands rather than to see us die without him. Because he is such a God,
we can be with him in glory!